Toe Kick
The linear path for the Toe Kick is available on all Base and Tall items.
By default, the only path that will appear is the front Toe Kick path.
Therefore, the other paths can be triggered by attributes; these can be found in the following article Attributes: Item Configuration - Visibility.
To activate the toe kick paths, use the following attributes:
| Attribute | Utility | Values |
|---|---|---|
| COMMON_TOEKICK_SIDES | Attribute to make the linear toekick sides visible. |
True or False |
| COMMON_TOEKICK_LEFT | Attribute to make the linear toekick left visible (the default is False, it should be used if you want to delete left side individually). |
True or False |
| COMMON_TOEKICK_RIGHT | Attribute to make the linear toekick right visible (the default is False, it should be used if you want to delete right side individually). |
True or False |
| COMMON_STYLETOEKICK_LEFT | Modify the clearance of the toe kicks in the left side of the structure. |
Numeric value |
| COMMON_STYLETOEKICK_RIGHT | Modify the clearance of the toe kick in the right side of the structure. | Numeric value |
| COMMON_TOEKICK_BACK | Attribute to make the linear toekick back feature visible. |
True or False |
There is an exception for the above rule, if the attribute “COMMON_LEG_STYLE” is set with any value different than None, we don't need the attributes “COMMON_STYLETOEKICK_LEFT” and “COMMON_STYLETOEKICK_RIGHT” to have a value different from zero for the sides to be visible, just set the attribute “COMMON_TOEKICK_SIDES” as “True”.
Example:
COMMON_LEG_STYLE = Foot 06
COMMON_LEG_QUANTITY = 4
COMMON_TOEKICK_SIDES = True
COMMON_STYLETOEKICK_LEFT = 0
COMMON_STYLETOEKICK_RIGHT = 0